Author: admin
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Language: Connecting secrets in Bloodborne
I have been hooked on Soulsborne games every since Dark Souls 1 hit the western markets when I was studying video game architecture back in…
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Solving Opus Magnum’s puzzles
After witnessing the intricacy of the alchemical contraptions in the video game Opus Magnum by Zachtronics, I decided to test my programming and tooling skills…
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Tech Art: Skinners Toolbox
Counting around 100 small tools and scripts, the toolbox I started out with as a Rigger grew over the years and the projects. I optimized…
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Besieged – Machine Generator
Me and former colleague at Frontier used to go nuts during our break time, trying to make the most wacky machines in a game called…
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PyGliffy
Way back (around 2020) I used to work a lot with a graphic plugin for Confluence (Atlassian) to visualize pipelines for the other departments. Porting…
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RnD: Mastering Houdini
I have a tendency to want to explore the totality of a program. With one with such interconnectedness as Houdini, this was a treat. On…
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RnD: Mastering Maya
Since it is my main program to work with in game development; I worked on several smaller projects, learning the ins and outs of Maya.…
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Diablo 3 – Fan API
I used to play Diablo 3 fiercely with friends as our social game. Since the seasons lasted for a limited period of time, I decided…
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Houdini Prototypes
I did a series of 1-hour and 1-day prototypes in SideFx Houdini during my last year of university. Fishing shack village Terrain Greeble
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Jurassic World Evolution 2
Jurassic World Evolution 2 is the bigger and badder sequel to the first game in pretty much every way. I can honestly say I will…