My time at Triumph Studios was a fun one and it was my first internship in the games industry. We worked on Age of Wonders 3, with me handling the majority of the rigging department.
Details
Position: Intern
Studio: Triumph Studios
Period: Feb 2012 – Aug 2012
Duration: 7 months
Contributions
Rigging
My part at Triumph was creating the character rigs for the heroes the player would choose as their avatar, along with a whole host of creatures and units.

Engine support
I quickly learned the ins and outs of the game engine and supported the designers with testing out ideas and programmers with new features
Scripts for the Art department
I made small tools and scripts to speed up parts of the art pipeline, including check scripts, export scripts and file managers.
For more about Age of Wonders 3